The zombie apocalypse. Be honest: You’ve thought about it. When most humans have been turned into shambling, flesh-hungry monsters, how will you fare? Whether you fancy yourself an intrepid survivor or an infected savage, Left 4 Dead is the game for you. Battling your way through the grim, desolate world is always tense and challenging, thanks to the unpredictable, relentless enemies. It’s equally thrilling to play as one of the zombies (aka the infected), coordinating deadly ambushes as you try to kill the survivors. Nevertheless, Left 4 Dead’s well-crafted game play simply must be experienced in multi-player. Human teammates (or enemies) make each play-through dynamic, mitigating the game’s two hang-ups: limited map selection and uninspired friendly AI. Despite these hitches, Left 4 Dead is a remarkably fun, excitingly tense game that will make you want to revisit the apocalypse again and again.
There are four campaigns in Left 4 Dead, each spanning five levels. The first four levels end in safe houses (places to heal and rearm free of the zombie menace), and the final level ends in a desperate stand as you wait for your rescue vehicle to arrive. You’ll travel through urban, suburban, and rural areas, each one grim, desolate, and littered with evidence of the apocalyptic event. You never learn exactly what happened, but the rich environments and thoughtful graffiti set the stage expertly. One campaign on normal difficulty (the second of four tiers) takes about an hour to complete, so you’ll soon become familiar with each set of maps. Although the limited selection and grim, overcast color palette can sometimes feel a bit repetitious, the dynamic enemies, varying weapon and ammo spawns, and ever-changing human factor combine to make each play-through feel surprisingly unique.
Left 4 Dead stars four charismatic survivors whose appearances and personalities add an immersive element to the game. They each banter in appropriate, often amusing ways when healthy, and they become more subdued and anxious when injured. The character models are top-notch, and there’s nothing quite like looking at the macho biker when he is injured and seeing fear creep across his face as he begins to doubt that he’ll survive. Seeing the relief on his face when you heal him is almost as satisfying as the relief you’ll feel when your AI allies heal you. Their team spirit doesn’t stop there: they’ll shout out when the find ammo or health, and, crucially, will pick you up when you’ve been incapacitated by an enemy. More »
If you haven’t been keeping up with the best energy drink around, Bawls has grown from it’s original Blue glass bottle, to the current 3 flavors and 4 styles. The original Blue Bottle is now available as a sugar free formula. They have also created a cherry infused flavor of Bawls and now they have an aptly named G33k B33r, highly caffinated root beer what a wonderful world we live in.
This just in…G33k B33r Was named BEVNET’s Energy Drink of 2008…Way to go.
A lot of games make a big deal out of player choice, but few in recent memory offer so many intricate, meaningful ways of approaching any given situation. You fulfill or dash the spiritual hopes of an idyllic society, side with slavers or their slaves, and decide the fate of more than one city over the course of your post apocalyptic journey through the Washington, DC wasteland. Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it’s this freedom that makes Fallout 3 worth playing–and replaying. It’s deep and mesmerizing, and though not as staggeringly broad as the developer’s previous games, it’s more focused and vividly realized.
This focus is obvious from the first hour of the game, in which character creation and story exposition are beautifully woven together. It’s an introduction best experienced on your own rather than described in detail here, but it does set up Fallout 3’s framework: It’s the year 2277, and you and your father are residents of Vault 101, one of many such constructs that shelter the earth’s population from the dangers of post nuclear destruction. When dad escapes the vault without so much as a goodbye, you go off in search of him, only to find yourself snagged in a political and scientific tug of war that lets you change the course of the future. As you make your way through the decaying remnants of the District and its surrounding areas (you’ll visit Arlington, Chevy Chase, and other suburban locales), you encounter passive-aggressive ghouls, a bumbling scientist, and an old Fallout friend named Harold who has, well, a lot on his mind. Another highlight is a diminutive collective of Lord of the Flies-esque refugees who reluctantly welcome you into their society, assuming that you play your cards right. More »
Over the weekend pLAN-b hosted 2 nights of Unreal Tournament 2004 to get in some practise pefor the upcoming LAN party on the 26th.
It was fun, we will be trying to get some Counter-Strike going this weekend if possible.
There will be an Online Practice session on November 28th, that’s the day after Thanksgiving.
Check back here for more details.
Let me know if you would rather play Unreal 04 or Counter-Strike, or both…
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